"They just leave their damn controller wherever it was, whatever it was looking at last, and I'm constantly doing these double takes going 'Was that real?! Was that real?!' " "People aren't taking beauty screenshots to send out," Dociu said. The Second Son version of the Crocodile is a bit more impressive than the real deal. The iconic Seattle Science Center (real on top, in-game on bottom) gets the limelight, too. The real world Elephant Car Wash in Seattle (the one in the top image) will actually sell Infamous: Second Son upon its release. "We're trying to capture the mood," Dociu said.So what is Sucker Punch's Seattle all about? Making a jungle gym playground for protagonist Delsin Rowe with Seattle touchstones - locales and neighborhoods people will recognize and connect with while enjoying the ability to scale them and turn into smoke at the drop of a hat. "We're not trying to do this one-for-one, Google Maps version of Seattle. YES NO"We're going out there really trying to capture the atmosphere of the city," Dociu said. Located in Bellevue, Sucker Punch is just a short drive from Seattle, so the team is bringing an expertise to the town. This is the first time Sucker Punch has set its story in a real world city, and the team is out to do Seattle justice. "Any kind of fake tower would've looked cheesy to us."With that in mind, IGN wanted to show you more of the Seattle Sucker Punch is creating along with some comparison shots to the real world. "We're going to have the real Space Needle," Dociu said. Hell, when I posted an Instagram shot of a wet street in the game, commenters freaked out at the beauty of a grainy iPhone pic.
When I saw it at E3, the first thing that amazed me was the corner of Delsin's jean vest flapping in the wind, but when I went on a tour of developer Sucker Punch's office, it was the lighting, the particle effects, and the sound design that stood out. "That's completely true." It'd be easy to write him off as a company man or a dude in love with his own game, but when you see Infamous: Second Son in motion, there's no denying it's beautiful. "We've got this completely amazing, new piece of hardware that let's us do stuff we couldn't before," Dociu said. When you hear Horia Dociu - art director on Infamous: Second Son - talk about his game, it sounds like a PlayStation 4 commercial.